Remember that a while ago a Question Mark asked MaRo why there are so few female goblins?

Yeah? Meet Ankle Shanker. From Steven Belledin’s site:
Action: This is a female goblin warrior of the Mardu Horde. She is famed for her speed and ferocity on the battlefield. Show her charging toward us on foot, dripping saliva as she roars, brandishing a sharp-bladed Mardu sword. Perhaps she wears a torn Mardu banner as a scarf/cape.
Focus: The Mardu goblin warrior
Mood: What she lacks in size she makes up for in viciousness. It will probably be a bit funny given her proportions, but she takes battle (and herself) very seriously, so probably best if you play it straight here.
That’s (part of) the art description he received. It explicitly calls for a female goblin. There’s a whole lot that can be said about that particular part, but lets continue with how Steven wants to convey it.

Looking at the style guide, the sex of the goblin designs were not explicitly stated, but I went out on a limb and guessed that they were all male. The issue then became how to feminize the goblin and figure out how far to take that feminization.
 Instinctively, I felt that I shouldn’t push very far at all. The last thing I wanted to do was add hips and lipstick. Instead, I felt I should start by removing some of the hair and slightly softening some of the features. The eyes got a bit larger and rounder, the lips a bit plumper. And that was about all I did.

So there we have it. A goblin that’s explicitly female, though not in the stereotypical human ways. No breasts, but facial hair. She’s scary too.

I only wonder if the standard version by Zoltan Boros had the same description. Because this one is also running, dripping saliva, carrying a sword and clearly has a Mardu banner as a cape. My money is on yes. Ankle Shanker, every version, is female for me. Remember that a while ago a Question Mark asked MaRo why there are so few female goblins?

Yeah? Meet Ankle Shanker. From Steven Belledin’s site:
Action: This is a female goblin warrior of the Mardu Horde. She is famed for her speed and ferocity on the battlefield. Show her charging toward us on foot, dripping saliva as she roars, brandishing a sharp-bladed Mardu sword. Perhaps she wears a torn Mardu banner as a scarf/cape.
Focus: The Mardu goblin warrior
Mood: What she lacks in size she makes up for in viciousness. It will probably be a bit funny given her proportions, but she takes battle (and herself) very seriously, so probably best if you play it straight here.
That’s (part of) the art description he received. It explicitly calls for a female goblin. There’s a whole lot that can be said about that particular part, but lets continue with how Steven wants to convey it.

Looking at the style guide, the sex of the goblin designs were not explicitly stated, but I went out on a limb and guessed that they were all male. The issue then became how to feminize the goblin and figure out how far to take that feminization.
 Instinctively, I felt that I shouldn’t push very far at all. The last thing I wanted to do was add hips and lipstick. Instead, I felt I should start by removing some of the hair and slightly softening some of the features. The eyes got a bit larger and rounder, the lips a bit plumper. And that was about all I did.

So there we have it. A goblin that’s explicitly female, though not in the stereotypical human ways. No breasts, but facial hair. She’s scary too.

I only wonder if the standard version by Zoltan Boros had the same description. Because this one is also running, dripping saliva, carrying a sword and clearly has a Mardu banner as a cape. My money is on yes. Ankle Shanker, every version, is female for me.

Remember that a while ago a Question Mark asked MaRo why there are so few female goblins?

Yeah? Meet Ankle Shanker. From Steven Belledin’s site:

Action: This is a female goblin warrior of the Mardu Horde. She is famed for her speed and ferocity on the battlefield. Show her charging toward us on foot, dripping saliva as she roars, brandishing a sharp-bladed Mardu sword. Perhaps she wears a torn Mardu banner as a scarf/cape.

Focus: The Mardu goblin warrior

Mood: What she lacks in size she makes up for in viciousness. It will probably be a bit funny given her proportions, but she takes battle (and herself) very seriously, so probably best if you play it straight here.
That’s (part of) the art description he received. It explicitly calls for a female goblin. There’s a whole lot that can be said about that particular part, but lets continue with how Steven wants to convey it.
Looking at the style guide, the sex of the goblin designs were not explicitly stated, but I went out on a limb and guessed that they were all male. The issue then became how to feminize the goblin and figure out how far to take that feminization.

Instinctively, I felt that I shouldn’t push very far at all. The last thing I wanted to do was add hips and lipstick. Instead, I felt I should start by removing some of the hair and slightly softening some of the features. The eyes got a bit larger and rounder, the lips a bit plumper. And that was about all I did.

So there we have it. A goblin that’s explicitly female, though not in the stereotypical human ways. No breasts, but facial hair. She’s scary too.

I only wonder if the standard version by Zoltan Boros had the same description. Because this one is also running, dripping saliva, carrying a sword and clearly has a Mardu banner as a cape. My money is on yes. Ankle Shanker, every version, is female for me.

This baby arrived today and I am really psyched to finally read the comics about Dack. It’s relatively cheap as well now on the Book Depository for €32. Do note that you get none of the promo cards that come with the normal comics. At least I didn’t.

My second favorite spoilers of today, the art for the basics lands! My favorite spoiler, by the way, were the ten taplands. I…. I just like lands.

Each clan gets two basic lands of the colour they are centered in and one of each other colour they identify with. My second favorite spoilers of today, the art for the basics lands! My favorite spoiler, by the way, were the ten taplands. I…. I just like lands.

Each clan gets two basic lands of the colour they are centered in and one of each other colour they identify with. My second favorite spoilers of today, the art for the basics lands! My favorite spoiler, by the way, were the ten taplands. I…. I just like lands.

Each clan gets two basic lands of the colour they are centered in and one of each other colour they identify with. My second favorite spoilers of today, the art for the basics lands! My favorite spoiler, by the way, were the ten taplands. I…. I just like lands.

Each clan gets two basic lands of the colour they are centered in and one of each other colour they identify with. My second favorite spoilers of today, the art for the basics lands! My favorite spoiler, by the way, were the ten taplands. I…. I just like lands.

Each clan gets two basic lands of the colour they are centered in and one of each other colour they identify with.

My second favorite spoilers of today, the art for the basics lands! My favorite spoiler, by the way, were the ten taplands. I…. I just like lands.

Each clan gets two basic lands of the colour they are centered in and one of each other colour they identify with.

Song of All

The Song of All chronicles the beliefs, worldview, and wisdom of the planeswalker Serra, as expressed through her angels. The Song has 1000 cantos of varying lengths. The whole song would take many days, perhaps over a week, to sing from start to finish. [1]

Song of All, canto 167:

Life’s balance is as a star: on one point is Law, and Law must be upheld. If the knots of order are loosened, chaos will spill through.

Next to Law is Duty, and Duty must be obeyed. If the frame of Duty is broken, none shall weave life’s fabric.

Opposite Law is Grace, and Grace must be preserved. If the strands of Grace are unraveled, its design will be lost, and the people with it.

Next to Grace is Reason, and Reason must be retained. If the web of Reason comes unwoven, madness will escape.

Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent.

All known (parts of) cantos here.

Since I haven’t seen it on the tumblrverse yet, a spoiler from Japan, Mardu Charm. Click the link and scroll down for English text by the wonderful Yuuya Watanabe.

Since I haven’t seen it on the tumblrverse yet, a spoiler from Japan, Mardu Charm. Click the link and scroll down for English text by the wonderful Yuuya Watanabe.

Basic lands from Odyssey and their tainted counterparts from Torment.

I just became a (junior) mod over at the MTGSalvation Wiki. A lot of improvements are possible, we are well aware of that. I’m mostly doing cleaning up, organizing and soon categorizing.

If you have any ideas about or notice anything odd on the wiki, let me know. Send me a tumblr ask or message, or use the wiki-talk page. Or edit it yourself. We can certainly use more handy people to contribute! Don’t worry if it seems daunting, just pick a niche and remember to add sources. I’m editing for about a year now and still finding new stuff. ^_^

Very preliminary and extremely rough sketch of what Tarkir could look like. It took 30 minutes in Paint because I am highly incompetent when it comes to visual stuff. Someone willing to take over and make something with actual editable layers? The world deserves better than this.

I messed up, it’s Qal Sisma, not Kal Sisma. Geesh…

mtg-realm:

Magic: the Gathering - Khans of Tarkir ArtConcept art for the Sultai Clan along with some card art from the Khans of Tarkir world-building panel at PAX Prime.Sultai Warriors• Concept - Illustrated by Tyler Jacobson• Card Art - illustrated by Yohann SchepaczSultai Nagas• Concept - Illustrated by Richard Whitters & Wayne Reynolds• Card Art - illustrated by YW TangSultai Zombies• Concept - Illustrated by Wayne Reynolds• Card Art - illustrated by Volkan BagaSultai Necromancers• Concept - Illustrated by Wayne Reynolds• Card Art - illustrated by Svetlin VelinovSultai Rakshasas• Concept - Illustrated by Daarken• Card Art - illustrated by Nils Hamm

Come join us my pretties, one way or another. We don’t have stairs in our mansions and temples, but ramps. It slithers up easier. We are not confined to societal ideas of how big steps should be. Walk slow or fast, with small or large steps. Everyone has a place among us. We will be waiting, pretties. mtg-realm:

Magic: the Gathering - Khans of Tarkir ArtConcept art for the Sultai Clan along with some card art from the Khans of Tarkir world-building panel at PAX Prime.Sultai Warriors• Concept - Illustrated by Tyler Jacobson• Card Art - illustrated by Yohann SchepaczSultai Nagas• Concept - Illustrated by Richard Whitters & Wayne Reynolds• Card Art - illustrated by YW TangSultai Zombies• Concept - Illustrated by Wayne Reynolds• Card Art - illustrated by Volkan BagaSultai Necromancers• Concept - Illustrated by Wayne Reynolds• Card Art - illustrated by Svetlin VelinovSultai Rakshasas• Concept - Illustrated by Daarken• Card Art - illustrated by Nils Hamm

Come join us my pretties, one way or another. We don’t have stairs in our mansions and temples, but ramps. It slithers up easier. We are not confined to societal ideas of how big steps should be. Walk slow or fast, with small or large steps. Everyone has a place among us. We will be waiting, pretties. mtg-realm:

Magic: the Gathering - Khans of Tarkir ArtConcept art for the Sultai Clan along with some card art from the Khans of Tarkir world-building panel at PAX Prime.Sultai Warriors• Concept - Illustrated by Tyler Jacobson• Card Art - illustrated by Yohann SchepaczSultai Nagas• Concept - Illustrated by Richard Whitters & Wayne Reynolds• Card Art - illustrated by YW TangSultai Zombies• Concept - Illustrated by Wayne Reynolds• Card Art - illustrated by Volkan BagaSultai Necromancers• Concept - Illustrated by Wayne Reynolds• Card Art - illustrated by Svetlin VelinovSultai Rakshasas• Concept - Illustrated by Daarken• Card Art - illustrated by Nils Hamm

Come join us my pretties, one way or another. We don’t have stairs in our mansions and temples, but ramps. It slithers up easier. We are not confined to societal ideas of how big steps should be. Walk slow or fast, with small or large steps. Everyone has a place among us. We will be waiting, pretties. mtg-realm:

Magic: the Gathering - Khans of Tarkir ArtConcept art for the Sultai Clan along with some card art from the Khans of Tarkir world-building panel at PAX Prime.Sultai Warriors• Concept - Illustrated by Tyler Jacobson• Card Art - illustrated by Yohann SchepaczSultai Nagas• Concept - Illustrated by Richard Whitters & Wayne Reynolds• Card Art - illustrated by YW TangSultai Zombies• Concept - Illustrated by Wayne Reynolds• Card Art - illustrated by Volkan BagaSultai Necromancers• Concept - Illustrated by Wayne Reynolds• Card Art - illustrated by Svetlin VelinovSultai Rakshasas• Concept - Illustrated by Daarken• Card Art - illustrated by Nils Hamm

Come join us my pretties, one way or another. We don’t have stairs in our mansions and temples, but ramps. It slithers up easier. We are not confined to societal ideas of how big steps should be. Walk slow or fast, with small or large steps. Everyone has a place among us. We will be waiting, pretties. mtg-realm:

Magic: the Gathering - Khans of Tarkir ArtConcept art for the Sultai Clan along with some card art from the Khans of Tarkir world-building panel at PAX Prime.Sultai Warriors• Concept - Illustrated by Tyler Jacobson• Card Art - illustrated by Yohann SchepaczSultai Nagas• Concept - Illustrated by Richard Whitters & Wayne Reynolds• Card Art - illustrated by YW TangSultai Zombies• Concept - Illustrated by Wayne Reynolds• Card Art - illustrated by Volkan BagaSultai Necromancers• Concept - Illustrated by Wayne Reynolds• Card Art - illustrated by Svetlin VelinovSultai Rakshasas• Concept - Illustrated by Daarken• Card Art - illustrated by Nils Hamm

Come join us my pretties, one way or another. We don’t have stairs in our mansions and temples, but ramps. It slithers up easier. We are not confined to societal ideas of how big steps should be. Walk slow or fast, with small or large steps. Everyone has a place among us. We will be waiting, pretties. mtg-realm:

Magic: the Gathering - Khans of Tarkir ArtConcept art for the Sultai Clan along with some card art from the Khans of Tarkir world-building panel at PAX Prime.Sultai Warriors• Concept - Illustrated by Tyler Jacobson• Card Art - illustrated by Yohann SchepaczSultai Nagas• Concept - Illustrated by Richard Whitters & Wayne Reynolds• Card Art - illustrated by YW TangSultai Zombies• Concept - Illustrated by Wayne Reynolds• Card Art - illustrated by Volkan BagaSultai Necromancers• Concept - Illustrated by Wayne Reynolds• Card Art - illustrated by Svetlin VelinovSultai Rakshasas• Concept - Illustrated by Daarken• Card Art - illustrated by Nils Hamm

Come join us my pretties, one way or another. We don’t have stairs in our mansions and temples, but ramps. It slithers up easier. We are not confined to societal ideas of how big steps should be. Walk slow or fast, with small or large steps. Everyone has a place among us. We will be waiting, pretties.

mtg-realm:

Magic: the Gathering - Khans of Tarkir Art

Concept art for the Sultai Clan along with some card art from the Khans of Tarkir world-building panel at PAX Prime.

Sultai Warriors
• Concept - Illustrated by Tyler Jacobson
• Card Art - illustrated by Yohann Schepacz

Sultai Nagas
• Concept - Illustrated by Richard Whitters & Wayne Reynolds
• Card Art - illustrated by YW Tang

Sultai Zombies
• Concept - Illustrated by Wayne Reynolds
• Card Art - illustrated by Volkan Baga

Sultai Necromancers
• Concept - Illustrated by Wayne Reynolds
• Card Art - illustrated by Svetlin Velinov

Sultai Rakshasas
• Concept - Illustrated by Daarken
• Card Art - illustrated by Nils Hamm

Come join us my pretties, one way or another. We don’t have stairs in our mansions and temples, but ramps. It slithers up easier. We are not confined to societal ideas of how big steps should be. Walk slow or fast, with small or large steps. Everyone has a place among us. We will be waiting, pretties.

There might be typos or errors. But it’s 95% correct methinks.

Some were born to fight,
some were born to rule.
I was never born at all

I return home,
spirit torn between two dragons,
one a tyrant, one a ghost.

On my world of Tarkir the dragons have been driven to extinction by the five warrior clans.

The fierceful Mardu have conquered the wastes.
My former clan of swift horses and swifter tempers.

The monks of the Jeskai clan are masters of the mystic arts.
Cunning, controlled and disciplined.

The fierce Temur have come to dominate the icy frontiers.
Savage opponents with ferocious hearts.

The Sultai and their undead servants rule a decadent empire.
Ruthless serpents protecting stolen treasures.

And the Abzan have become unstoppable desert warriors.
Enduring, loyal, surprisingly hard to kill.

This is the world that drew me back, a world that needs you.
Torn by battle, trampled by clashing hordes, ruled by khans.

Worldbuilding Panel stuff: Sorin Markov is on Tarkir (and has a card!). Ugin is dead. Actually dead. Nicol Bolas killed Ugin on Tarkir thousands of years ago.

Second set of the block (‘Dewey’) is named Fate Reforged.

Cardspoilers undoubtedly soon somewhere on your dashboard soon.

QuestionWill the Worldbuilding Panel be available on Twitch (or YouTube) after it actually airs? (In case you can't tell from the nature of the question, I don't know how Twitch works.) Answer

dougbeyermtg:

I’m told the panel is airing ON THE PAX2 (EDIT: pax2, not pax) TWITCH CHANNEL, not the usual Magic Twitch channel, so if that’s right, you’ll be going here:

http://www.twitch.tv/pax2

(as opposed to Magic’s Twitch channel, http://www.twitch.tv/magic)

So at 1:30 PM Pacific time (4:30 Eastern, other times at other places), tune in. Watch us REVEAL THINGS. Flavor, worldbuilding, storyline, revelations, yes!

THOSE OF YOU AT PAX SHOULD BE COMING TO THE PANEL, THOUGH. I want to see your glowing faces! Even if you are still recovering from the Magic party last night!

Hedgehog Theater in the Grand Hyatt, 1:30 PM. Come early.

Anyway, I won’t be checking the stream, because that would be weird, because I’ll actually be talking on the panel. But if there’s some issue with these instructions, please help your fellow Magic fan by posting in the comments.

The panel will be posted later on YouTube, probably after about a week! YAY VIEWING THINGS

It’s almost happening! I’m all set up to record the panel too. Because I am going to watch it again after it is finished. Don’t want to wait until it’s up on youtube.

innistradi-dominus:

Nine more pieces of art from Khans of Tarkir!

image

A Jeskai djinn, it’s for sure. I’m not sure if those are floating scrolls, but they do look like floating scrolls. Again, proof of a common motif for Jeskai djinn.

image

Look, the Abzan! We have an Ainak, a female soldier, and an orc. All three…

Ah yeah, more new art! Pretty sure the Rakshasa one is from the Sultai though.

Oh come on! We’ve barely started and are already way ahead. So head over to planeswalkerpoints.com and pick your clan! We over at the Sultai Brood got Rakshasa and Naga so are destined to win anyway, but at least try to give us some resistance. Hail Sidisi!


So since today you could pick your clan and these numbers are very likely to change a lot in the coming weeks. I’m not even sure how you can already acquire Clan Points.

Sweet sweet legendary land cycle from Champions of Kamigawa. I love to include these in commander decks whenever appropiate.